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Your Position:Home > Electrical > Global PC Gaming Headsets Market Research Report 2017

Global PC Gaming Headsets Market Research Report 2017

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Global PC Gaming Headsets Market Research Report 2017


Hard Copy: 2900 USD 
PDF Copy (single user): 2900 USD
Enterprise wide License: 5800 USD
Pages: 126
Tables and Figures: 124
Published Date: Apr. 2017
Publisher: QYR Electronics Research Center
Contact: Tel: 001-6262952442 0086-1082945717; Email: sales@qyresearch.com

Summary

This report studies the PC Gaming Headsets market status and outlook of global and major regions, from angles of manufacturers, regions, product types and end industries; this report analyzes the top manufacturers in global and major regions, and splits the PC Gaming Headsets market by product type and applications/end industries.

The global PC Gaming Headsets market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2022, growing at a CAGR of XX% between 2016 and 2022. 

The major players in global PC Gaming Headsets market include Sennheiser, JB Hi-Fi, Audio-Technica, ASTRO Gaming, Tritton, Logitech, Corsair, HyperX, SteelSeries, Gioteck, COUGAR, IOGEAR, Razer, Turtle Beach, ASUSTEK, Company 16, Company 17, Company 18, Company 19, Company 20, Company 21, Company 22, Company 23, Company 24, Company 25, Company 26, Company 27, Company 28, Company 29 and Company 30.

Table of Contents

Global PC Gaming Headsets Market Research Report 2017
1 PC Gaming Headsets Market Overview
1.1 Product Overview and Scope of PC Gaming Headsets
1.2 PC Gaming Headsets Segment by Types (Product Category)
1.2.1 Global PC Gaming Headsets Output (K Units) and Growth Rate (%) Comparison by Types (2016-2022)
1.2.2 Global PC Gaming Headsets Output Market Share (%) by Types in 2016
1.2.3 Wireless Headsets
1.2.4 Wired Headsets
1.3 Global PC Gaming Headsets Segment by Applications
1.3.1 Global PC Gaming Headsets Consumption Comparison by Applications (2012-2022)
1.3.2 Competitive Game Players
1.3.3 Ordinary Game Players
1.3.4 Others
1.4 Global PC Gaming Headsets Market by Regions (2012-2022)
1.4.1 Global PC Gaming Headsets Revenue (Million USD) Comparison by Regions (2012-2022)
1.4.2 United States PC Gaming Headsets Status and Prospect (2012-2022)
1.4.3 China PC Gaming Headsets Status and Prospect (2012-2022)
1.4.4 EU PC Gaming Headsets Status and Prospect (2012-2022)
1.4.5 Japan PC Gaming Headsets Status and Prospect (2012-2022)
1.4.6 South Korea PC Gaming Headsets Status and Prospect (2012-2022)
1.4.7 Taiwan PC Gaming Headsets Status and Prospect (2012-2022)
1.5 Global Market Size of PC Gaming Headsets (2012-2022)
1.5.1 Global PC Gaming Headsets Revenue (Million USD) Status and Outlook (2012-2022)
1.5.2 Global PC Gaming Headsets Capacity, Output (K Units) Status and Outlook (2012-2022)
2 Global PC Gaming Headsets Market Competition by Manufacturers
2.1 Global PC Gaming Headsets Capacity, Output and Share by Manufacturers (2012-2017)
2.1.1 Global PC Gaming Headsets Capacity (K Units) and Share (%) by Manufacturers (2012-2017)
2.1.2 Global PC Gaming Headsets Output (K Units) and Share (%) by Manufacturers (2012-2017)
2.2 Global PC Gaming Headsets Revenue and Share by Manufacturers (2012-2017)
2.3 Global PC Gaming Headsets Average Price by Manufacturers (2012-2017)
2.4 Manufacturers PC Gaming Headsets Manufacturing Base Distribution, Sales Area, Product Types
2.5 PC Gaming Headsets Market Competitive Situation and Trends
2.5.1 PC Gaming Headsets Market Concentration Rate
2.5.2 PC Gaming Headsets Market Share (%) of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion
3 Global PC Gaming Headsets Capacity, Output, Revenue by Regions
3.1 Global PC Gaming Headsets Capacity and Market Share by Regions (2012-2017)
3.2 Global PC Gaming Headsets Output and Market Share by Regions (2012-2017)
3.3 Global PC Gaming Headsets Revenue and Market Share by Regions (2012-2017)
3.4 Global PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
3.5 United States PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
3.6 EU PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
3.7 China PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
3.8 Japan PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
3.9 South Korea PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
3.10 Taiwan PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
4 Global PC Gaming Headsets Supply (Output), Consumption, Export, Import by Regions
4.1 Global PC Gaming Headsets Consumption by Regions (2012-2017)
4.2 United States PC Gaming Headsets Output, Consumption, Export, Import (2012-2017)
4.3 EU PC Gaming Headsets Output, Consumption, Export, Import (2012-2017)
4.4 China PC Gaming Headsets Output, Consumption, Export, Import (2012-2017)
4.5 Japan PC Gaming Headsets Output, Consumption, Export, Import (2012-2017)
4.6 South Korea PC Gaming Headsets Output, Consumption, Export, Import (2012-2017)
4.7 Taiwan PC Gaming Headsets Output, Consumption, Export, Import (2012-2017)
5 Global PC Gaming Headsets Output, Revenue, Price Trend by Types
5.1 Global PC Gaming Headsets Output (K Units) and Market Share (%) by Types (2012-2017)
5.2 Global PC Gaming Headsets Revenue (Million USD) and Market Share (%) by Types (2012-2017)
5.3 Global PC Gaming Headsets Price (USD/Unit) by Type (2012-2017)
5.4 Global PC Gaming Headsets Output Growth (%) by Type (2012-2017)
6 Global PC Gaming Headsets Market Analysis by Applications
6.1 Global PC Gaming Headsets Consumption and Market Share by Applications (2012-2017)
6.2 Global PC Gaming Headsets Consumption Growth Rate by Applications (2012-2017)
7 Global PC Gaming Headsets Manufacturers Profiles/Analysis
7.1 Sennheiser
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.1.2 PC Gaming Headsets Product Category, Application and Specification
7.1.2.1 Product A
7.1.2.2 Product B
7.1.3 Sennheiser PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
7.1.4 Main Business/Business Overview
7.2 JB Hi-Fi
7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.2.2 PC Gaming Headsets Product Category, Application and Specification
7.2.2.1 Product A
7.2.2.2 Product B
7.2.3 JB Hi-Fi PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
7.2.4 Main Business/Business Overview
7.3 Audio-Technica
7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.3.2 PC Gaming Headsets Product Category, Application and Specification
7.3.2.1 Product A
7.3.2.2 Product B
7.3.3 Audio-Technica PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
7.3.4 Main Business/Business Overview
7.4 ASTRO Gaming
7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.4.2 PC Gaming Headsets Product Category, Application and Specification
7.4.2.1 Product A
7.4.2.2 Product A
7.4.3 ASTRO Gaming PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
7.4.4 Main Business/Business Overview
7.5 Tritton
7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.5.2 PC Gaming Headsets Product Category, Application and Specification
7.5.2.1 Product A
7.5.2.2 Product B
7.5.3 Tritton PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
7.5.4 Main Business/Business Overview
7.6 Logitech
7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.6.2 PC Gaming Headsets Product Category, Application and Specification
7.6.2.1 Product A
7.6.2.2 Product B
7.6.3 Logitech PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
7.6.4 Main Business/Business Overview
7.7 Corsair
7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.7.2 PC Gaming Headsets Product Category, Application and Specification
7.7.2.1 Product A
7.7.2.2 Product B
7.7.3 Corsair PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
7.7.4 Main Business/Business Overview
7.8 HyperX
7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.8.2 PC Gaming Headsets Product Category, Application and Specification
7.8.2.1 Product A
7.8.2.2 Product B
7.8.3 HyperX PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
7.8.4 Main Business/Business Overview
7.9 SteelSeries
7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.9.2 PC Gaming Headsets Product Category, Application and Specification
7.9.2.1 Product A
7.9.2.2 Product B
7.9.3 SteelSeries PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
7.9.4 Main Business/Business Overview
7.10 Gioteck
7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.10.2 PC Gaming Headsets Product Category, Application and Specification
7.10.2.1 Type A
7.10.2.2 Type B
7.10.3 Gioteck PC Gaming Headsets Capacity, Output (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
7.10.4 Main Business/Business Overview
7.11 COUGAR
7.12 IOGEAR
7.13 Razer
7.14 Turtle Beach
7.15 ASUSTEK
8 PC Gaming Headsets Manufacturing Cost Analysis
8.1 PC Gaming Headsets Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.1.4 Market Concentration Rate of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.2.1 Raw Materials
8.2.2 Labor Cost
8.2.3 Manufacturing Expenses
8.3 Manufacturing Process Analysis of PC Gaming Headsets
9 Industrial Chain, Sourcing Strategy and Downstream Buyers
9.1 PC Gaming Headsets Industrial Chain Analysis
9.2 Upstream Raw Materials Sourcing
9.3 Raw Materials Sources of PC Gaming Headsets Major Manufacturers in 2016
9.4 Downstream Buyers
10 Marketing Strategy Analysis, Distributors
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
10.2.1 Pricing Strategy
10.2.2 Brand Strategy
10.2.3 Target Client
10.3 Distributors/Traders List
11 Market Effect Factors Analysis
11.1 Technology Progress/Risk
11.1.1 Substitutes Threat
11.1.2 Technology Progress in Related Industry
11.2 Consumer Needs/Customer Preference Change
11.3 Economic/Political Environmental Change
12 Global PC Gaming Headsets Market Forecast
12.1 Global PC Gaming Headsets Capacity, Output, Revenue Forecast (2017-2022)
12.1.1 Global PC Gaming Headsets Capacity, Output (K Units) and Growth Rate (%) Forecast (2017-2022)
12.1.2 Global PC Gaming Headsets Revenue and Growth Rate Forecast (2017-2022)
12.1.3 Global PC Gaming Headsets Price and Trend Forecast (2017-2022)
12.2 Global PC Gaming Headsets Output, Consumption, Import and Export Forecast by Regions (2017-2022)
12.2.1 United States PC Gaming Headsets Output, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.2 EU PC Gaming Headsets Output, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.3 China PC Gaming Headsets Output, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.4 Japan PC Gaming Headsets Output, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.5 South Korea PC Gaming Headsets Output, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.6 Taiwan PC Gaming Headsets Output, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.3 Global PC Gaming Headsets Output, Revenue and Price Forecast by Type (2017-2022)
12.4 Global PC Gaming Headsets Consumption Forecast by Application (2017-2022)
13 Research Findings and Conclusion
14 Methodology and Data Source
14.1 Methodology/Research Approach
14.1.1 Research Programs/Design
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 Data Source
14.2.1 Secondary Sources
14.2.2 Primary Sources
14.3 Disclaimer
14.4 Author List

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